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The elaborate cutscenes and somewhat intricate narrative are enjoyable certainly, but I found 2016's method of storytelling to be more fitting for the series. I do wish the storytelling of Eternal was a bit more in line with 2016's, as the order of events and lore get a bit convoluted in the DLC.
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The final boss is pretty good, it's not exceptionally challenging and is a bit repetitive, but still works fairly well and is satisfying enough. The platforming sections are the strongest ones yet, and are legitimately quite fun.
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The new enemy types offer some amount of variety to the encounters, though a few of them interrupted the flow of gameplay a bit too much, leading to frustration. The difficulty has been scaled back from the Ancient Gods Part One, which is appreciated as that campaign went a bit overboard in terms of challenge. The difficulty has been scaled back from the A very enjoyable campaign, I found it to be of about the same level of quality as the main game. A very enjoyable campaign, I found it to be of about the same level of quality as the main game.
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